POV-Ray : Newsgroups : moray.win : decoding clouds : Re: decoding clouds Server Time
28 Jul 2024 16:30:03 EDT (-0400)
  Re: decoding clouds  
From: Ken
Date: 13 Jun 2000 18:27:52
Message: <3946B4C1.3EF69DF4@pacbell.net>
dcc wrote:
> 
> I've been trying to use the following pov-ray code in moray without much
> success. Can this be used in moray or is it just megapov specific?
> 
> Thanks,
> dcc
> 
> difference{ sphere{ <0,0,0>, 10010 } sphere{ <0,0,0>, 10000 } hollow
> translate <-40,-10000+90,0>
> //box{ <-100000,40,-100000>, <100000,50,100000> hollow
>   pigment{ color rgbf <1,1,1,1> }
>   interior{ media{
>       method 3  intervals 1  samples 20,1000  aa_level 6
>       emission <1,1,1>
>       scattering{ 1, color rgb <1,1,1> }
>       density{ wrinkles
>         density_map{
>           [0 color rgb <0,0,0>]
>           [0.6 color rgb <0,0,0>]
>           [1 color rgb <1,1,1>]
>         }
>         scale 150
>       }
>   } }
> }

This is specific to MegaPov. You can tell because it uses sampling
method 3 and aa_level 6. If you remove these and increase the
intervals level you might get similar results but there is no
gaurantee that you will get a perfect match and it is likely
that the rendering time will be much longer.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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